package de.gameduell.framework.game.billard.event {
	import flash.events.Event;
	
	/**
	 * @author cbra
	 */
	public class ShootDataEvent extends Event {
		public static const CHANGE:String  = "change";
		public static const DIRECTION_CHANGED:String  = "directionChanged";
		public static const EFFET_CHANGED:String  = "effetChanged";
		public static const STRENGTH_CHANGED:String  = "strengthChanged";
		public static const ANGLE_CHANGED:String  = "angleChanged";
		
		public function ShootDataEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false) {
			super(type, bubbles, cancelable);
		}
	}
}
